Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

I got to play this one as well as a finalist, here are my thoughts.

I think I had some really bad RNG when playing this game, as the first battle felt way too OP for me. They spammed an AOE that did way more damage than I could heal. I only got out of it by the skin of my teeth. First battles are not supposed to be brutally hard. Remember the player is learning the game. It should be a cakewalk to you as a dev as you know the game inside and out, but the player doesn't. I'd suggest maybe removing that AOE myself, or make sure it can't spam it 3x in a row like it did with me.

Unfortunately  I hit another problem. Lag. This game lags badly on my PC, and I only had one other game I had to judge lag. That first big outdoor map lagged at 40 FPS, which meant the action dash into the monster system didn't work too well as it stutter stepped. I saw you used a lot of VS plugins and as such,you do really need to reduce size of maps and number of events if you are going to use fancy weather, fogs, and all of that. Even VS recommends it in their directions. I did finally get the map to go to about 50 FPS by turning off almost all effects, but it was still an awkward experience.

Then I hit the town. Holy fog! That fog was can't see hand in front of my face. Tune that down a little please! It might be realistic, but realism should never take a backseat to player experience. I finally got to see by lowering the setting all the way to 20%. 

Overall I think you have a decent idea with this game but the massive lag issues hurt my experience playing this game. If you tune that up I think you will have something good here though.