Cute aesthetic and challenging platforming, but I had to give up after enough deaths.
PROS:
- The platforming uses the movement skills well without always spelling out how you're supposed to solve each of the platforming puzzles.
- Enemy designs were nicely simple while also complimenting to the respective area where they were located.
- The "Self Destruct" failsafe is nice for letting players fail gracefully and try something different in a different run.
CRITIQUE:
- I was a bit tired while trying to play so not as good at reactions as I'd normally be, but the platforming on several sections is VERY TIGHT. Reducing the player damage collision or adding something like "coyote time" for jumps would really help players feel cooler than they are and let them access more of your game as a result.
- The map is pretty large and you always start from the same location. I don't know if you've got an upgrade for dynamic spawn location, but especially after failing far from the original spawn the idea of trying again is daunting.
- There were some quality of life points where a trigger to load into a different area was just over a jump that I needed to make so I had to do a half-jump just to not level transition twice. Since it takes more time for that than just taking damage and getting put back on the last point of solid ground that turned into a big annoyance (especially the 7th time it caught me or so, lol).