Today I've started the project on GM:Studio!
For the first time, I looked into "Motion Planning", and the built-in functions inside GameMaker:Studio! I ended up using something called "mp_potential_step", which moves an object towards a goal, an avoiding the obstacles along the way. Unfortunately, this takes a lot of the direct control away from me code-wise, but the advantages outweigh the disadvantages, and I will just work around the motion planning!
After implementing the sprites I made yesterday, and working around the motion planning to get the sprites to display correctly, I have this:
Im surprised how well the motion planning works! Its a bit buggy sometimes, but its so much better than coding it myself! After this great success so far, next I've got to:
- Make some customers
- FIGURE OUT HOW TO GET THE CUSTOMERS TO WORK
- ...
- Profit.
Getting the customers to actually work in the game will take me most of the time, as its the biggest mechanic, so the progress from here will be a bit slower, but I guarantee I will do some fun stuff in between so that the devlogs are still interesting!
Let me know your thoughts on the game so far!