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(+1)

Had a great time running around, exploring, saving moles, and beating up rocks. I made it to the second area (brown and sandy looking). I started to explore there and got stuck in a pit that I couldn't jump out of it... at that point it was GG for me :/

1. The aesthetics were great and gave a good sense of a big underground mole world.

2. The combat / punching was a bit awkward. Could've used some more audio-visual feedback ... but it was mechanically functional.

3. I wish the timer bombs had a more clear indication of when they were going to blow up. As it stand, you have some 3-4 second timer and just have to guess based on when you walked near it.

4. I want a map! It was very easy to get lost especially with all the same-looking terrain everywhere.

Overall, this was a great entry and a very ambitious one too. A 3D metroid-style platformer is no small task -- congrats!

(+1)

Ah its a shame You got stuck, I was so careful to never allow it... F11 should respawn You btw (see description). I think I found the place, I was lowering the jump height, and didn't test that part again. Bummer eh.

2, 3. Yeah... should be done, sorry. I really underestimated the efford a 3d game requires honestly. Just because there are sometimes easy solutions doesn't mean its quick to be done eh. I will fix that. And You guessed right, its 3 seconds. 2 seconds later another bomb will jump out.

4. Then we have to agree to disagree;) I really don't like maps everywhere, I prefer a solution where all graphics look more distinct. But its harder to pull off so... I've made characters that should point you to a place where you should go/what you should do next. Its not crystal clear though.

If I would've shown you the map, You would realize that the maps are actually 2-4 circles and that's it;) The design is quite simple, though for sure its a bit confusing when watching from inside.

It could be done better for sure of course. Thanks for playing!