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Have yet to play more games, but its very well realized, currently the most "metroidvania" game for me. 

Though I have to say, I am not a fan of leaps of faith, and combat could be either less required or more snappy. Slow sword mashing and hitting 4 times to kill someone is not that great. But if it would be BA-BA-BA-BAH - much nicer eh? Or just one sweet hit->kill, maybe with some longish anticipation. Probably a take away is that it would be less tacticall, but I still think there's room for improvement.

I have to say, with these graphics I was expecting to see the evil husband at the castle and was a bit bummed that it was it:) when's more?

(+1)

Thanks for the review! The combat had a lot of castlevania inspiration, where you often just do a basic melee attack repeatedly. I agree that some variance could have been good. I actually want to make a sequel with the rest of the story for the next jam if possible

Yeah the castlevania vibes are all over the place there;) The castle in the distance at the beginning;)