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I like the concept. Seems like a good prototype to an arcadish game. The main things that bugged me were the controls, the damage/trip recovery time, and the difficulty to actually hit an enemy.

The controls, I would've preferred a mouse for at least the attack instead of enter, or maybe the option of either.

The recovery I felt was just a little too long. It felt like throwing a weight into a high speed mechanic.

The last one might just be a personal issue or it could be a combination of the previous issues, it just seemed difficult to actually hit something without the jump attack.

I like the audio and the fluidity of the mechanics, however! The design overall is an interesting concept