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(+1)

A cute world with lots of color and character, but I had trouble finishing.

PROS:

  • Nice use of dialog to organically direct me towards the next place I'd need to go.
  • Clear separation of biomes so that it's easy to identify which map I'm in just looking at the walls around me.
  • Interesting use of game events to make significant changes to the game world.

CRITIQUE:

  • 3D platformers greatly benefit from having some form of shadow directly underneath the player to give a point of reference on the ground so that I can tell at any given moment whether or not I've made the next jump or not. I'd personally even recommend setting the default camera position to be slightly further from the character so that it's easier to see both the character and that shadow reference at the same time.
  • There's some severe verticality in the maps for this game. I understand that you're a mole attempting to find your way to the surface, but the drastic verticality often made it difficult to even see possible path options without severely turning my camera upward to look around.
  • I definitely got lost when attempting to investigate the lava waterfall. I looped through each of the maps re-tracing my steps a few times, but ended up giving up before finishing. Probably related to the verticality critique above, but it's always best to try and make the "golden path" that I'm intended to follow blatantly obvious now that I've acquired the proper powerup.
(+1)

Yeah, I knew some place will be hard to figure out, the lack of playtests shows:/ You should grab a ring in a room after the first powerup, before the trapped miner moles. If you get there, you have to open the gates again and You should see this, like in the picture. But its still easy to miss I agree...

The vertically is there because I wanted to do it, but its hard to be done when You have a platforming hero jumping high... So it became an issue I haven't addressed yeah. I don't know if moving camera away even more would work, because then it would get weird in tight corridors. Hm. But in the end You aren't really required to do many steep jumps - outside of maybe mushrooms at the beginning and once in the end. But I know that people will try when they're lost.

And yeah, I messed up about shadows:D I really thought that this game would be a bit more fleshed out, more enemies, more QoL features, but it turned out to be more difficult than I expected...