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(+1)

Amazing project team! I really enjoyed the time I was testing the game. Good mechanics, nice art and sound.

As some improvement tips I can give you:

  • The ice effect on the floor, some times my pirate goes cave down just because ice effect.
  • Attack animation / attack trigger / enemies hitbox: something is weird here, im not sure what's happening, but attacking feels strange.
  • When I tried to jump some cliffs, the camera moves to the next scene and I feel lost. I think this jumps shouldn't be involve in a scene change. Try to do these changes only when walking or when climbing something different like a ladder or something like that. But not when I need some skill to grab.

Thanks for playing and the feedback!

We've heard about the sliding a lot so it definitely needed to be a higher priority. 

The vertical screen transition idea is an interesting one. We built the level screens to be pretty binary with the transitions so you're definitely in either one room or the other, but that got a little difficult with vertical transitions since we still wanted a limited jump height. We might explore slope transitions between vertical screens (at least some of the time) to allow players to more easily track the transition. 

Thanks again!