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(1 edit) (+1)

Hey; thanks for playing.

The gust ability only comes online later (after you beat the boss), but it is the double jump, so you probably have been getting it right. You need to hold up when pressing B / shift. I modeled the control scheme after Super Smash Bros.'s up special moves, but I think it might have been a bit tricky to pull off properly.

Though I didn't manage to complete a lot of content, so once you have the gust ability, there's nothing else to do, so you're probably done.

Regarding the resolution, I didn't even think to test that! I was hoping the "scale with screen size" setting would sort that out. Thanks for pointing it out! I'll see if I can figure out how to fix it.

(1 edit) (+1)

Actually I defeated the boss, got the gust gear and thought I was stuck, but now I have finally read the description (as a proper intellectual) and know that that's it.

Even knowing about smash, I still cannot properly execute double jump. Something's weird about it. I was playing on controller and tried on keyboard.

Anyway, very nice game, very cohesive, everything made sense to me. The idea is quite unique, and you probably can do a lot more with it - for example using heavy weight to solve some puzzles, moving platforms down, etc. The visuals and sounds are very nice too. The beginning of the game is a bit overwhelming, but it was understandable. The only thing maybe not that clear was the knowledge system, currently I thought it was a bit unnecessary.

I loled at the first missing boss;) Good job!