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Thank you. The ships are too uncontrollable right now - but I think that's a matter of tuning some of the gravity/bounce/thrust factors and taking the time to make a playable game level. The first demo I made of this I had tuned better, but I started off fresh for the game jam since I didn't know Godot at all when I first came up with the idea. See also my reply to Jonas for more on the tuning. 

There will be more levels - and they'll be much better set up to allow the player to use bouncing into objects to control their direction.