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(+1)

I think I had more deaths than playing dark souls lol. It is like trying to navigate an Escher drawing.

It is strangely addicting, however I did give up before the end due to some points I'll outline below.

  • The jump control is nice and tight/accurate
  • Hard to gauge depth of objects when jumping but I guess this is part of the challenge? For movement though, especially along narrow beams, a slightly higher camera looking down could help. I understand making the jumping parts hard to judge so it takes some trial and error but randomly dying on the same narrow edge for the 10th time trying to get to the last obstacle it can be a little tedious. 
  • It would be good to see more timing based obstacles (I only saw on but since I didn't complete the game not sure if there are more).
  • Loved the death sequence near the start when I went in the wrong whole. More of those in other levels would be great
  • Music was ominous and matched the strange environments well