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Got a minimum viable product with a couple bells and whistles, but nothing to fancy. Players can move around within the world, talk to an npc with various dialog options, as well as kill them. There is also an exit in order to make your escape.

Hoping to flesh out other AI and behavior trees over the next day or two, as well as get an early functional prototype before the weekend. Will likely post a few sneak peaks of game play as time goes on. Stay tuned for more updates. ^~^