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What if every class had an exclusive item, not only springleaf?

For Thicket an item to slightly increase the abilities range and reduce the cool down by half a second.

For Camellia allow the repeated use of the ability to duplicate, but every time after the first time empties one heart with only the first use per level being for free.

For Cholla item to actually increase the range of the attacks, each time its picked up, like a sword lily.

Because even after finding and picking it up 3 times in a level and several times before and after, the range did not increased even a tiny bit.

For Alocasia, an item that, each its picked up, increases how much mobility is not lost when, using the ability to heal.

I still remember when that ability cut my mobility in half, instead of fully removing my movement.

For Jack, an item that increases the maximum amount of flames that can be carried at the same time.

And for Swain, an item to decrease how many hearts are emptied and how many temporary hearts are removed when taking damage.

Whats the point of having 4 hearts and 4 temporary hearts, if a single hit leaves me with literally only one heart?