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Thanks for taking the time to play and leave a comment, Lelula!

I wanted some pick-up-and-playness so I opted against a proper tutorial in lieu of level design I thought I was enough to ease the player into experimenting, but that may have been a mistake on my part for the experience of some players. I value the feedback!

There is a pop-up visual on the character when you have a valid interact action such as depositing logs into the kiln, but if it wasn't enough to communicate what I intended that is valuable to know. Also, the snow tiles become depressed snow (not ice) upon walking over them/ impacting with a log, but I will fully admit the tiles are the aspect of the visuals that I am least satisfied with and if you thought they were ice that tells me I needed to make it clearer they were not.