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The game looked nice, the audio was really good, but I didn't like the lack of a tutorial. I had to scroll down to read the game's description to figure out how to play, which I don't typically like, but it's not too big of a deal.

The main thing I didn't like was the character's movement. It was enough to move around and do things, but I think this game would've benefitted from something more like what you would see in a top-down shooter, where the mouse controls the direction the player moves in, so you aren't limited to only 4 directions. Also, I would've liked to be able to move while I was swinging my axe. Being forced to stop every time I swung made the game feel kind of clunky and detracted from the overall experience. 

I did like everything else about the game though! Good job with this one!

Thank you very much for the feedback!

I wanted a strict 4-way movement scheme and no analog control (such as a mouse) specifically to make it play and feel more evocative of arcade games like Dig-Dug or (while not technically an arcade game in origin) Bomberman, but one can chalk that up as a matter of taste and mine is perhaps outdated which is still something I should keep an open mind about as a developer.

The intention with the ax is to charge it up for stronger hits rather than spamming it, and one can move while charging their swing, but it was a behavior I noticed in Vimlark's stream of the game. Some in game direction to direct the player to try holding down the button does seem to be in-order