A couple of reactions:
- Longer nights (by 15%) seems to be really beneficial. More enemies to kill means more XP per level, so you stay ahead of the difficulty curve more easily. No real downside?
- The blue sword ability (+25% speed after a special attack) seems to stack too well when using many abilities at once. Use all four abilities at once, and you're a machine gun. Maybe some wrong calculation here?
- Wizards get trivially easy as soon as they unlock a bit of lifedrain plus the skill that turns it into magic drain. You basically don't run of out mana anymore, and just get as many +Cooldown skills as possible to spam attacks. Seems that damage done by magic spells triggers lifedrain, which is maybe too strong?
- Summoner's basic attack feels pretty boring and incentivizes just spinning in a circle sending snails in each direction to kill enemies off screen. Maybe a different play style, where you can rapidly send out several snails at once, but only so many per second? For example, imagine a progress bar that goes from 0 to 100. Sending a snail costs 25, but the attack speed is 0.1 instead of 1.5. Send 4 really fast if you want, but then wait for the progress bar to refill. Means you can address sudden big attacks from one direction. Anyway, I felt the summer felt dull, like I wasn't reacting, just preparing.