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Thank you for playing it and for taking the time to give me this thoughtful feedback -- I appreciate it!  On #2, I set out to avoid any possible blind jumps (i.e., being in a position where you need to jump but can't see a safe, reachable landing spot from your start position), though there did end up being one such possible position (oops).   But your comment also makes me wonder if perhaps it's just more fun to be able to see the hazard from the jump point than to have it off-screen as an unknown.  Perhaps a good design guideline.  Thank you again for this feedback!