I like the idea of sacrificing your characters to give your other characters powers, fits with the culty theme really well too. Also great job with the UI! I wonder if this idea could be expanded into some sort of rogue-like or generational idea...
Viewing post in Acolytes of Arachne jam comments
That's a fascinating idea. I'm very interested in random terrain generation, but I haven't experimented with it very much.
For this type of puzzle game in particular, I think it's important for the "locks" and "keys" to be placed manually by the designer. But as I'm not very knowledgeable about random environment generation, maybe I'm wrong about this...
Thank you for playing and commenting!