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I like the idea of sacrificing your characters to give your other characters powers, fits with the culty theme really well too. Also great job with the UI! I wonder if this idea could be expanded into some sort of rogue-like or generational idea...

That's a fascinating idea. I'm very interested in random terrain generation, but I haven't experimented with it very much.

For this type of puzzle game in particular, I think it's important for the "locks" and "keys" to be placed manually by the designer. But as I'm not very knowledgeable about random environment generation, maybe I'm wrong about this... 

Thank you for playing and commenting!

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback. Feel free to check it out, and thank you again for sharing your feedback!