This is a very nice and clean gameplay demo.
I've heard about these Horde Roguelike/Roguelite games but haven't played one before.
The gameplay loop you've got is very nice and tight. The music is fantastic. The art is clean and legible, with crisp animations.
What I think could be evolved is the powers design. It would be nice to have more substantial differences between the elements. All the orbs feel "same-y".
I think the Trap Special Attack might not be working, or how it should work isn't clear. When I picked it, it seemed like I was playing with no special attack at all. It played an "incorrect input" beep whenever I tried to use it.
Also, it would be nice to have a cheat code to unlock all the content for those of us who have many design insights but less time in life.
Really fun game! I enjoyed this a lot and look forward to seeing how it evolves.
Viewing post in Witch Guild Survivor jam comments
Thank you for your feedback!, I really appreciate it
About the orbs, what you say is very interesting, they all have different characteristics (attack, speed, range, etc), but they could be very subtle differences.
About the trap special, all spells must be used within the circle around the witch, maybe that's what happened
About the cheat code, i had never thought about it, I think I could add it in the demo version