I am not used to visual novels (although I had heard of Twine!), but I gave this one a try yesterday!
- I was afraid because of the disclaimer, but it turned out things were handled rather reasonably; and I guess the overall tone is fitting with the noir theme, which can entail shady things.
- I think I parsed the whole narrative tree (except when I guessed the intermediate results would be the same); moral me took the most rightful ways possible first, and the game really lets the player have some options (unlike some of Quantic Dream’s ‘corridor’ patterns, sometimes XD Exaggerating a bit, I am mainly thinking of Indigo Prophecy). Some choices had influence, others apparently not, or conditionally, so the paths were not obvious the first time, which also feels right.
Spoiler: I liked how you cannot get the good ending if you go see the girl. ;)
Spoiler: I also liked how the bar scene can stand as a metaphor for karma*. XD - Going to the balcony reminded me of the 1997 Blade Runner adventure game, although things get less poetic than the beautiful night city scenery, here. X)
- I expected the blue-eyed blonde (which is my type XD) from the cover/thumbnail to be shown, but it turns out she is the invisible woman. Not showing people (except the vagrant and the player character once) is an interesting method of having the player work his imagination. Also prevented visual obscenity (once again, as opposed to some (all??) David Cage’s games XD).
- I got the feeling the story revolved more around the marriage and company (and even the bar? XD) than with the mistress, which is a good thing. I felt the story’s connection to the constraint, and the noir vibe (through the night scenes). (I am quite prude and thus was uneasy with the sexual scene ‘soundtrack’, but once again, I thought it was still reasonable!) To be honest, I tend to favour having a gamepay-related twist involving the constraint, but seeing the genre of the game, that would be a bit unfair to ask for this here. X)
- I liked how everything was hand-drawn, it gives a very personal touch. (As a coincidence, I have seen things about AI-generated images very recently, including some salient debate on it, and took a pick at a video on Midjourney just about an hour ago. Also played the game jam game Escape From Mars which consists entirely of such images; I tend to favour effort and personality, so I was happy with your input.) Small criticism: just a few times, the text was less readable because of colour choice; I am thinking of the purple text on brown elements of the car, as can be seen in the second capture.
- Numerous sounds too! A few loops were less melodious than others, but I felt the sounds added to the atmosphere nicely. Did you use Freesound.org, or other websites, by the way? (I was not thinking of the ‘extracurricular activity’ sounds; I am not sure I want to know where these come from. XD)
Takeaway: a classic concept, but well done, with some logical karma-oriented yet not obvious decisions for the player, with a nice non-exaggerated noir story and ambience.
* Speaking of which: use the Karma ordering (on the bottom-left, ‘More options’), people! And check for genuine reviews. :)