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Thanks for beating my game. The game is short so i raise the difficulty to increase the overall game time. i have thought about small enemy since the first Song of Morus game. The problem is workload. Creating a small enemy costs as much time as a boss, and player may expect several varients in a stage. So in the end, i decided to just focus on bossfight. For attack 2, I will take a look. probably a big hit box, and high damage to the boss character.