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I loved how filled in and rich the environment was. The actual gameplay seemed to be a bank heist and then following some objective markers? The lockpicking could use some instructions and/or audio feedback to explain how to interact with it. I don't know if there's more to it that I'm missing - I did see stuff in the shop that was impossibly expensive. Overall I did really enjoy exploring this nice little slice of city :)

(+1)

Just seen your message; thanks for the feedback. I'll release an update soon to make some more tasks and challenges. :)