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(+1)

This is a really polished and nicely designed game. I seemed to get stuck at the end, but I managed to get all of the upgrades and sacrificed everyone except the last character. I found the spikes a little frustrating as they have such large hitboxes (and kill you even when moving up), and I wished there was some jump buffering and faster fireball shooting, but overall the platforming was pretty solid. Great pixel art, animations, and story. Nice work!

Thank you for playing and rating!

The spike colliders and fireball frequency are on my list of things to fix after the jam. What did you mean by jump buffering, though?

(+1)

Jump buffering allows the player to press jump slightly before landing on the ground so that they jump immediately when they land. It's very easy to implement and improves the game feel. Googling it should bring up lots of tutorials.

Aha, yes! I know what you mean. Thank you!

(Not sure if you noticed, but I did implement a bit of coyote time. I'll consider jump buffering also.)

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback.

I have not (yet) implemented jump buffering, but I did tweak the colliders on the spiked plates. The cooldown time for all abilities has been reduced, with a handy visual indicator to let you know when the ability is ready to use again.

 Feel free to check it out, and thank you again for sharing your feedback!