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(2 edits)

I really enjoyed this. 

  • lol I only realized you had wrap around sides at the last boss.
  • I really like your balance with your pickups - you need them and you need to use them also. Cherry bomb does suffer from not encouraging you to use your bombs - but your game is great at this. Nice and simple but well balanced.
  • Great variety of enemy movement. The level gets pretty chaotic by level 4 with all sorts going on. I loved it.
  • Nice simple but satisfying bosses.
  • I would like to see more levels - they feel really meaty - I like the individual enemies spliced between waves of various sorts.
  • Your enemy bullets look really good. - I know a weird thing but they look really good, clear and well animated.
  • Maybe an upgrade to your weapon?
(1 edit)

Thank you a lot for your feedback and the good rating! :D Good that you could enjoy my first creation :)

  • I tried to play through the levels very often, that helped to balance it a bit, but I'm happy to hear that it's actually good :D
  • With level 3 & 4 come very different movement sets for the enemies, I tried to make every enemy unique. Thanks :)
  • You mean the levels are to full and I should separate them? In the short time I had and with all the new concepts and learnings I only made a new level for every new enemy.
  • I tried to apply the same concept to the player bullet, but it didn't work out. I designed the enemy bullet long after the player bullet. I can see my progress there xD
  • I thought about an weapon update too, but I did not have enough time for it. The bosses and the balancing didn't work 2 days before the deadline. I implemented the boss explosions the day before I submitted the game maybe in the next one :