Nice game ! Very liked movement, at first it hard, but always fun. Though it's strange that some monsters "snap" on screen and fly along with me - it unable to lose them . Hm. Cool bosses! Game remind me about Risk of rain - you inspired by it?
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The enemies that snap to you are intended to give you something you can't just run away from, you need to use finer movements to properly aim at them while they circle, while avoiding their shots.
And yes, risk of rain was one of our big inspirations. I've been wanting to make a game with roguelike items and difficulty scaling with time for a while now because of it.