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> This is why it's important not to bog yourself down in details of technical implications.

thats kind of how i manage scope, especially since i really want to develop gameboy homebrew.

>[...]anyone can make a game using any tools available to them[...]

as of right now the tools available to me are :

- RGBDS, which is literally a gameboy assembler (even then my main issue is chasing meaningless cycles (overoptimizing))

- Godot, which i simply dont understand, and refuse to understand

>I hope you enter this year or next and give a go at making a simple game!

by the time 2023 rolls by ill forget about this. willing to bet ill forget within a week, and i doubt id be happy with 'simple'

also you replied 22 hours sooner than i expected :p