> This is why it's important not to bog yourself down in details of technical implications.
thats kind of how i manage scope, especially since i really want to develop gameboy homebrew.
>[...]anyone can make a game using any tools available to them[...]
as of right now the tools available to me are :
- RGBDS, which is literally a gameboy assembler (even then my main issue is chasing meaningless cycles (overoptimizing))
- Godot, which i simply dont understand, and refuse to understand
>I hope you enter this year or next and give a go at making a simple game!
by the time 2023 rolls by ill forget about this. willing to bet ill forget within a week, and i doubt id be happy with 'simple'
also you replied 22 hours sooner than i expected :p