Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I really liked the concept of solving a different task/puzzle to get through each dome. Unfortunately waiting for 10 wechiles in the first room to then only have a 1/9 chance of getting the key? That'll test anyone's patience. I did make it to the aliens, but didn't have the gun, so I died rapidly. Not sure if I missed anything beyond that? Also pressing "q to show class menu" didn't seem to do anything.

The numbered lock puzzles seemed interesting... the second one I solved (4104? or 4014? something like that) by accident, with an answer that I don't fully understand , but the one about the planets was neat and a fun surprise. Would love to see some of the grindiness reduced and what other clever ideas you could bring in if you kept working on this :)

(+1)

Thanks for the feedback, I honestly while making the game went through it so many times that I thought it would be too easy, unfortunately now I can’t make changes as this will lead to disqualification, but when the evaluation is over I will change the prices, but at the expense of aliens, it's 2/3 of the way, I hope you will be patient and be able to complete it, the puzzle in the kitchen is indeed 4104, the spoon is 0 because it has no point. I'll change the balance when the gamejam ends. Thanks again for the feedback!