Pretty interesting ideas here. I liked the use of multiple characters and the choices having real impacts on the progress you could make. The colour palette was very pleasing and generally a lot of good work has been done here. I found that the juice in the movement was lacking. It is a constant and maybe unfair thing I get from platformers. I have played so many that feel great that any that are more oldschool in terms of movement feel, compare badly. I am old enough to remember Sonic 1 coming out and if it does not feel at least as good as Sonic did 30 plus years ago, I am going to have a hard time enjoying the movement element of any game. Seeing as that is such a dominant part of any platform game my friendly advice is: that is where a good deal of time and energy should go. This game would have had a massive boost with more juice in that area and it would have elevated all the other good work you have done here. Nice job
Viewing post in Acolytes of Arachne jam comments
Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback.
I must admit that this version does not incorporate much new "game juice," but perhaps I will work on this in the future. On the other hand, the soft locks are resolved. :)
Feel free to check it out, and thank you again for sharing your feedback!