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Not really, I had an idea before the jam had even started, but as soon as the optional mechanic and optional palette was announced I got a new idea and sticked to it the whole jam.

Since I am only familiar with one programming language (python + pygame) and just started learning godot I didn't really have another engine to switch to

I encountered a few glitches on the way but not more than usual. If you wanna play the game, feel free to do so:

https://emilnilsson.itch.io/a-day-in-fall