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Having to restart the second level over and over again every time you entered a room was annoying.  The concept was creative, but reversing when hitting a wall and then just having to wait till you hit another wall was not fun.  It was simple and creative, but the play ended up being a little frustrating.  There are definitely cool things that can be done with the concept and I feel with a little better level design it would have been great.

Okay, thanks for your feedback! I'll fix the thing with the rooms and make the platforms better so you bonk against it less commonly.

Also, i'll be doing level design.