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Several layers make a great presentation here. Definitely a project worth sticking wtih.

PROS:

  • It's impressive how much level art layering is on display. I honestly couldn't really pinpoint a tileset for the levels.
  • The boss fights felt unique and the ability to actually have pacifist runs is a nice touch.
  • Watching the rate of progress on this it's very impressive how much you were able to accomplish with such limited time/resources.

CRITIQUE:

  • Playing with controller I noticed some input lag on both the jump and attack actions.
  • Slopes (very much like the game I worked on) had some odd affect on character movement. Much less egregious in your game, but definitely notable.
  • Another controller issue was sliding to the sides a bit when attempting to either up-angle or down-angle my throws. Increasing the horizontal axis dead zone a bit could help players that play with control sticks mitigate this issue.
(+1)

Thanks for your feedback!  (was actually hoping to get one of your nice overfew analytics) - the Game was absolutly not made for Controllers - I am happy that it even worked with one xD 
There are 4 different Tilesets I use, I recollored all of them to fit one color palette so it won't stick out when they switch.  I love layering background and foreground for perspectiv and world depth - I am very much into decorating and making every inch look a lot like a "natural" world.

The Slopes issue is one of the hardest to fix I guess- if you don't write a own script/logic only for this, adding a lot to the playerObject and  .... wel I simply fixed it without a deadzone or something but with a "If grounded and no input - > set Friction to 999999"  xD its a workaround nothing more. - Thanks a lot again for your  reaction!