Several layers make a great presentation here. Definitely a project worth sticking wtih.
PROS:
- It's impressive how much level art layering is on display. I honestly couldn't really pinpoint a tileset for the levels.
- The boss fights felt unique and the ability to actually have pacifist runs is a nice touch.
- Watching the rate of progress on this it's very impressive how much you were able to accomplish with such limited time/resources.
CRITIQUE:
- Playing with controller I noticed some input lag on both the jump and attack actions.
- Slopes (very much like the game I worked on) had some odd affect on character movement. Much less egregious in your game, but definitely notable.
- Another controller issue was sliding to the sides a bit when attempting to either up-angle or down-angle my throws. Increasing the horizontal axis dead zone a bit could help players that play with control sticks mitigate this issue.