Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

"Mortals solutions are temporary. I am Endurance Eternal." -> Made me think of the "Tetris" god. XD

Haha, in the tutorial: did you know that "Delay the inevitable" was actually Ludum Dare 50’s theme? XD Funny coincidence

"Your available shapes will be shown in a column on the left." -> My previous reference to "Tetris" was really spot on, apparently!

(silly personal detail) like the hand-drawn tick and cross, I have a thing for such hand-drawn material :)

I thought the tutorial was clear!

Playing: yes, and the details sink in. :)

No sound? I think those could have helped, including for using a shape; sfxr is a quick and practical option for such a game (and a lot of others, actually!). :)

Ah, the Beast generates as many squares as the current level number! Did the tutorial say that?

Haha, nice blinking effect for the red 1s!

Things get interesting at level 6 when I am treated with several simultaneous red blocks, at each step in a row!

Lost, at level 6 or 7… Hey, you can continue playing during the fade out. ;)

Oh, the game does not keep track of your score/level! :o Too bad, so I cannot check. Maybe add this for the game over, and possibly a high score / highest level feature. :)

Takeaway: interesting puzzle game! Somewhat of a mix between "Tetris" (shapes + block destruction) and "Othello" (two players + double-edged sword tokens + no time limit), I would say. :) Link to the constraint is felt while playing, alghough you could argue that this is close to the classic evolution of "infinite puzzlers", but let us not be nitpicky there. ;) I am sure the game could be extended (with, say, bonuses, blocking tiles… All of this is used in so-called ‘match-3’ games, actually!). Add some sounds and visual effects to the mix (imagine those blocks getting thrown away rolling!), and it will get some punchiness, which would be fitting seeing the panic that creeps when getting to higher levels.

This may be the first ‘classic-oriented abstract puzzle’ game I see in a game jam, and it is a good one! :) Thanks for the concept.