Also some strange bug with mods interaction.
For example, I create a testmod
<RemoveFrom 1 1> var descriptions = { # humanoid = '$His body is quite [color=yellow]normal[/color]. ', } <AddTo 1> var descriptions = { humanoid = '$His body is [color=yellow]normal[/color]. ', }
I apply BugFix v6b, restart the game, then apply my testmod and it works, output file description.gd is
var descriptions = { #Store descriptions for various body parts. Separate alternative with | sign to make description pick one at random bodyshape = { humanoid = '$His body is [color=yellow]normal[/color]. ',
I start from beginning, install bugfix, then your mod, there is lines in output that it adds
var newdescriptions = { bodyshape = { humanoid = '$His body is quite [color=yellow]normal[/color]. ',
I change my mod to edit lines added by yours
<RemoveFrom 1 1> var newdescriptions = { # humanoid = '$His body is quite [color=yellow]normal[/color]. ', } <AddTo 1> var newdescriptions = { humanoid = '$His body is [color=yellow]normal[/color]. ', }
And now output is broken
var newdescriptions = { humanoid = '$His body is [color=yellow]normal[/color]. ', humanoid = '$His body is quite [color=yellow]normal[/color]. ',