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(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

The presentation is amazing (the level of details, and how everything is dynamic, especially the camera), and you managed to slip in a whole science-fiction story (I realized this is not really a noir story, but rather a "trou noir" story XD). The main mechanic (absorbing (the world!)) totally fits the constraint; this is a simple yet addictive concept. My main criticism would be that the game/prototype is way too easy, except maybe for the first times when you figure out how to evade the cops, but then everything is straightforward (can you even lose during the second phase? :o). Some more challenge would really do wonders!

Anyway, the whole presentation is very impressive and humourous (forgot to say that!) (and cute!), which is great and memorable. :) Thanks for the game!

Ok, now I realize the exact meaning of "Noir" in english. I knew we were deviating a bit from it with the black hole idea, but now I realize we completely missed the purpose :')

Thanks a lot for your feedback ! It should have been possible to lose during the second level. My idea was that you needed to absorb the ships from the back, as facing them would drain some mass from you until you eventually lose, but I couldn't implement the enemy behavior in time.