Okay the Nelson plotline was HILARIOUS, whoever did that has a really solid sense of humor that made the game for me. I was really hoping for some closure on the main characters story but once I shredded everything the dialogue started looping on itself and I couldn't do anything else. The environment was pretty impressive and the writing was my favorite part by far (both the dialogue and the flyers). Like you noted, some visual queues would go a long way to let the player know what is interactable and what is not. Great job overall, and justice for Nelson!
Viewing post in Big Sleep jam comments
Thanks a lot for the kind review ^^ There is an end screen, but after submission I've become aware of a pretty bad bug that stops the end from happening. If it's ok I'll just tell you because it's not big or dramatic, only a couple lines of dialogue.
Once you've shredded everything the main character says
"I deserve a better life than this, Time for a big change and a big sleep.."
The screen fades to black and shows this message:
That's it ^^ Thanks again for playing!