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It's clear that the two of you know what you're doing, the visuals were stunning and the music/sound design was phenomenal. I think I had the most fun using the small incline on the right of the main map to launch myself into the air when I was sprinting and really enjoyed once I got the double jump and dash sprint. At the moment something's missing for me but its hard to put my finger on. It might have been that I wanted more visual story-telling, the art was soooooo good I wanted more of it so the exposition in the dialogue almost got in the way. I think the dialogue worked well for you when you needed to communicate what I was supposed to do or when it was funny/entertaining (the mush-room line made me laugh) but I think some of the lore could be communicated in small visual details you build into the world that the watchful player picks up on and pieces together. And while exploring I think I wanted more things to find like a house or a graveyard or a watchtower or an animal burrow (maybe an animal is a cool opportunity for conflict if you're looking for it), but I only wanted more because you did such a good job delivering what we did get.


Really really great job! If you have the time I would really appreciate some feedback on my game, having "E" appear when you approach a character is something I think I could use

Wow thanks, that's awesome!!

We worked on multiple projects together so our teamwork is just.. 🔥

Vincent did all the sound effects and music and you're right, it's phenomenal!! He did such a good job with the lore/dialogue too

Also I'm really glad you liked the art, it's the result of years of trying! (I did the backgrounds and characters and stephy did some beautiful totems and pickables)

I understand what you're saying about something missing, we planned for a bigger scope but had to remove stuff with the limited time:/

I agree with you about the lore that could be found by exploring, I wish we could've done that!

I'm a bit fried for now but I'll definitely play your game tomorrow!! Thanks again for you feedback, it's super kind of you