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(+1)

No claws for alarm anyone! I have this purrfectly under control! All kitten aside, congrats on completing this game


I do have a couple notes on the design:

1. Don't expect the player to instantly know what's going on and be holding in the right direction. If you aren't holding right when the game starts the fireball immediately kills you. I think you would have been better off having a timer ala super metroid than the fireball, cuz it would allow the player to practice the tougher platforming sections each run without dying for being slow, allowing the player to improve over time

2. The cat has a weird acceleration curve where it gets faster and faster as the level goes on. I'm not sure if this is a rocket powered cat, but it makes the game very difficult to control

3. A 2d game in Unreal? Most a-mews-ing