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So I just learned that you can't use async/await in your code for WebGL because JS is obviously not threaded there. At least, you can't use some of the things. And I was so clever with async/await for my animations. I rewrote the code, and will have to learn the Unity style of doing those things. But I have my working WebGL build:

https://valyagolev.itch.io/mania-condos