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(+1)

I did laugh out loud once (animation when beating the first boss, I won't spoil it for others).  

As feedback:  on the game page, the color for the font is hard to read on the background.  In game, the pixel font M character kind of looks like a H so some of the story names and titles may not be read as clearly for the names you've designed.  I has to ESC out to review the controls...I was looking for a power jump key since at first I didn't realize holding space made you jump higher.   The controls/movement were not very fluid considering the kind of screen navigation required (especially holding the jump).  

I liked the progression on the boss battle.  The artwork was really good, sound effects matched the game well.  One thing I definitely learned from you is the game title...really makes you want to try it out.

Thanks man! Yeah, the font isn't the best. I do think that having a non variable jump, or at least a less variable one, would have been a better choice. Thanks for playing my game! I love hearing feedback :D