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Yeah, I have learned that I need to zip the files, so people download both. You need both the .exe and the .pck file on your pc (in the same folder) for the game to run.

Also, I have the mono build of Godot, so as to be able to use C#, but this seems to lead to extra dependencies, so that might be the problem. I'll see if I can upload it with other Godot version

(+1)

I have confirmation the non-mono version I added does work. I have changed nothing to this build, besides using the regular Godot to build it instead of the mono (which supports C# but then apparently adds extra depencies).