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(+1)

Mist made some great comments that I agree with. I'd also like to add just on thing that I would enjoy  doing more of in the game. You did it when you had to get onto the chandelier, but chaining jumps together would make the game more fun I think. It would be cool if you had to do two jumps consecutively to actually cover the whole distance. Anyways, regarding mechanics, I liked being able to go as fast as you could, but that might not be feasible for the scale of the game. Ensuring that your controls don't "roll" is critical, and I think the top speed should probably be lower unless you zoom the camera out more and have bigger jumps. Overall, it was fun and I love the theme!

Thanks, Mist definitely showed that the controls needed a bit of tuning but noting that the max speed was too great is definitely something I didn't notice when playtesting. I enjoyed being able to chain jumps between the sofa chair, sofa, and the table to get to the counter in the kitchen but you definitely would only have tried that if you had played the game before or if the camera showed you the scope of the level. That's something I definitely liked and if we continued development I would have liked to make a longer level after the first one and tweak the spacing of objects so it was easily communicated that you could quickly jump between everything. I was not the main level designer on this and I am going to see if I can get him to look at these messages.