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Very nice. will you bring back the drawn art style in some other projects?

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I think I'll use both. Pixel art was a bit of an experiment this year. In some ways it worked out well, but I really hoped that it would speed up my art by enough for me to animate things, which so far hasn't worked out. 

Starting next year, I want to make several smaller projects and they will probably employ a range of different art styles.

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thank you for the reply also do you plan to make games other than stategie games because even on the easiest difficulty i still suck at them lol 

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I prefer strategy over action, so I think that most of my games will be similar to the types I've been making for the past two years. I'm currently running a poll on Subscribestar to figure out what my next project will be. The current top 3 picks are: turn based dungeon crawler, tactical chess roguelike, and city builder RPG. Development for one of them will start in February 2023.

I try as I can to make my games accessible with a variety of difficulty settings and unlockable boosters to give players a head start in subsequent playthroughs. It doesn't always work out, but I'm always willing to improve them.