Still lots of work to be done today but I'll post a quick update since I didn't post yesterday on account of real life being op. Yesterday I managed to complete the majority (would be all but I probably forgot something) of the AI behavior trees and blackboards. There's still some tweaking to do of course since the game isn't logic driven, but I'm pretty confident I can get the AI to do just about anything at this point based on the players story choices.
Today I'm dedicating to fleshing out the story/dialogue. I started making the the dialogue trees on paper, then scripting them into ue4, but that's a hassle and pretty boring so I'm taking a break to write this devlog.
Also, I hope I'll be able to merge El fideo rubio's work with mine so that we can get the AI in their proper environment and finally get an idea of what the final product is going to be like.
Short but sweet post today since I'm still working, hopefully more good news will follow in the coming days.
Until Then~
SprattStud ^~^
tl;dr
Change log
- Prototype AI behavior tree are complete
- Early dialogue trees to create a simple story
Coming Soon
- Code and Model merger
- Story with a beginning, middle and end