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I don't know why, but I was expecting something a lot more conventional, and was (pleasantly) surprised to be greeted by something super strange.

The visuals are definitely what stands out the most. They're heavily stylized, with a look that reminds me of an N64 of PS1 game. Lots of bright colours and big polygons. The lighting is much more modern, and the spheres definitely too smooth for those old systems, but all put together it works. The animations aren't good in the conventional sense, but they're suitably weird and match the style well.

I do feel the camera could be handled better; it's zoomed way out in most scenes and the protagonist is a tiny speck. The movement to focus on characters when entering dialogue is a nice touch, though.

If there's one major criticism I have for this is that there isn't really much of a game here. Not in terms of length- it's short but that's fine for a game jam- but in terms of gameplay. You can run around and interact with things, but it's only one or two things per scene that just kick off conversations. You can pick different paths through the conversations, but it's not clear how your responses actually contribute to resolving any of the situations. At least one conversation ended on a pretty unclear note, so I repeated it with a different option and that resolved it for a reason that wasn't clear to me.

I've played visual novels that are like that and enjoyed them, but I think it bugs me more here for two reasons. The first is that based on how the game initially presents itself, I was expecting more interactivity. Maybe having to run around and search for items, take a smart path through the dialogue trees, talk to one character to get answers for another, etc. At most you talk to a character, talk to another, and talk to the first one again.

The second is that the writing isn't quite strong enough to carry the game on its own. It's got a silly and fun story, but it's short and doesn't have a lot of depth. The dialogue is sometimes pretty rough, and the humour is hit and miss. Sometimes it does hit high notes, but not consistently.

It also feels not quite finished. While the game itself is complete, there's no menu and not even an opening message, it just throws you into the game with no guidance or context. I'm not sure if I did something wrong, but I didn't really get an ending, either. I was returned to the starting area after completing some tasks and the old lady told me I was done for the day, but there was no ending screen and I was kind of just left hanging.

Overall, though, I liked this game. I think it's pretty neat in its current state, and definitely has a lot of potential if it were polished up and extended a bit.