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I love this review! Of course, I do not agree with everything, I feel the vocaloids used add a bit of charm + go with the feel of the game. It sets it apart from other games as it isn't all too common.

Hopefully, more people vocals from people are thrown into the mix for future characters. I think both would be neat.

As for the butter, it may seem jarring and forced a bit but I think it's good. The game is very silly and animated like a 2000s CN Show with certain expressions and moments going on. I believe the cuteness and silly vibe compliment well for this, even though, it's an unlikely duo.

The dancing butter won't be everyone's cup of tea but It's tame enough to enjoy and not be so off putting.

Lastly, I completely agree with the free miss portion. The note is just thrown at you and its difficult to prepare for it since it's right there. 

I think the first note should come in like it's on a checkout conveyor belt similar to Taiko No Tatsujin and then after it hits the first note it stops and plays as normal. Sorta like a heads up!

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I think when I wrote the comment the butter bit was me just venting about the PJ interrupt since I played it again very recently lmao
It does admittedly flow with the kind of aesthetic the game is going for, dropped jaw and all from the crew around there. It really do be a different strokes for different folks kind of thing but it's even close to a deal breaker.
Same for the vocaloid voices, I think the vocaloids fit perfectly for the tutorial since it's a song with more unusual visuals. Hard to do a 180° on the others personally but hey, maybe voices for songs where they talk more and then vocaloids for the more unusual can be a good mix!

Tackling the surprise left hook from some notes is kinda rough though because of how big the display is for the notes. The note scrolling in works for single note lines but it would get a bit awkward for double note lines. For line transitions though like the dreaded Stir and Mix example, it's up to the stars for how that'll get looked at. A line preview would simply fill in too much of the screen or crunch the bar in an awkward way which it's just not formatted for. I don't know exactly how a note coming in would work for a line transition either stylistically. The quickest fix could be to be like Um Jammer Lammy but that game doesn't exactly have a style to worry about for the bar itself. It's a problem that really only applies to support lines with notes at the start of them too so we'll see what happens there.

I'm glad you liked the rambling though! Honestly this one of the first few times I've actually voiced a full opinion rather than just saying "game good / game bad" so I thought it was just EXTREMELY nitpicky / whiny at first. I guess that's just how review type things you write sound while reading it back when it's a bit opinionated.  Melodii do be pretty cool though!

LMAO, for the PJ thing I can understand that. 

Overall, Makes sense what you're saying. I hope LJ sees these comments and takes these perspectives to possibly build  upon it and polish it. As for the rambling, no worries! It was SUCH a good read and I'm sure indie creators could definitely benefit from it. I'm as well a "good game/bad game" person. This is a first I write a more thorough review too actually. I can tell you like the game though so no worries. 

Reminder if I somehow ever make a game to hit you up! Your review was neat.