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Sorry, I guess I worded the recharge rate a little poorly. I more meant that at full health, because each attack uses more than one piece of ammo, you can fire about 3 times before you need to recharge. but on lower health, you can only fire once, twice, or sometimes not at all. Since movement is paired to firing, which is paired to ammo, which is paired to your health, you could theoretically have not been hit once, but in trying to get away, just moving can kill you because you haven't recharged enough, which is fine at the start, but the fact that if you have been hit enough, it is physically impossible to attack even when you still have health, much less the fact that if you still attack, it can take around 4 seconds to do anything is a little frustrating. Sure you can fire a grenade, but that doesn't help with your movement.