This was a super cool dungeon crawler, the combat mechanics felt cohesive and simple enough to grasp right away. The art and sound worked together really well to create a spooky setting and I felt a sense of dread wandering around the forest. I think it might have been a good idea to hint to the players to draw a map but I realize I can go back and do that. I wouldn't want a map in-game but I did eventually get lost a couple times when I accidentally lost track of how many times I had turned around.