Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much! I think that's exactly what I'm gonna do! I can definitly add layout settings and try to make it so that you can use other keyboard leyouts. I actually just started making the game and forgot to look at the theme :P

I know you do get a huge mouse boost, but I think I might be able to stop it from dragging out, and maybe change the music too. 

Having a timer for the catplants would be hard to make, but probably worth it to make it a lot more fun. Thank you so much for your feedback!

(1 edit) (+1)

Thanks for answering!

I can definitly add layout settings and try to make it so that you can use other keyboard leyouts.

Actually, you can even program the keys position-wise, so that you do not have to care for rebinding them. ;) This is very simple (at least, on some APIs I know, but I guess this should be simple for pretty much all frameworks/engines) and generic.

Having a timer for the catplants would be hard to make,

Oh; wouldn’t it be straightforward to merely have a local counter for each one?

(By the way, since votes are now enabled for everyone, I will come back here once I am done with my 3-long default rating queue. :) And I uploaded my little humble Game Boy test, I think I will expand it in the future!)

PS: just discovered that the public votes were deactivated (which I think is a good thing, in fact)… Maybe I will try entering my semi-prototype; not sure.