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(+1)

Nice start to a game.  

For feedback: background music would really help set the mood for your game.  A small tutorial showing how to set force would have helped.  Force seemed random to me, didn't appear to correlate with how long I held left mouse with the arrow (to power up, the arrow could grow in length/size to indicate amount of force) and didn't appear to correlate with how far the mouse click was from the baby-Groot character.   It also took experimentation to realize that all objects on the screen other than leaves were traps.   

I do like how the difficulty/traps ramp up with higher score.

As a suggestion, maybe when the player is able to get multiple leaves with one attack, leaves after the first one can have ramping/increased value.  This would reward aiming where you get multiple in one go.  As is, each leaf was worth the same.

The art style of the game is fine.  I would suggest a different pixel font for the score, since it is hard to read.

Keep at it!

Thank you for the feedback!