Wow the art for this game is next level! I have a fair bit of feedback but only because you gave me so much to work with, this is a really impressive entry and I hope the feedback doesn't discourage anyone.
Some things I thought weren't clear: Items don't delete when picked up, maybe not an issue but definitely unexpected, having infinite of a resource is nice but it feels like a bug. The visuals and scenes of the game were sooooo impressive it made the font and buttons stand out-- creating a small sprite to act as a button and downloading a stylized font is a quick thing you can do to make a game feel really polished, I just made a frame sprite in 10 minutes that I used for all my buttons. The scene/menu for picking up items didn't quite click for me until there were leaves hiding the item I wanted then it became a minigame of sorts, so I think I would prefer committing to something either a tad more engaging like that or getting rid of that pickup menu entirely and just auto-adding to inventory. It was a little unclear how to get from one region to another but this can be fixed with some clearer design language of paths and thresholds to direct the player to the correct point of entry (like in the house). Unfortunately there was a bug one time when the pickup menu was active when my player was running around and closed when they were frozen, not sure how it got out of sync but I couldn't continue.
This is a really gorgeous game with super cool world-building, I would HIGHLY recommend continuing work on it because I could see myself playing a lot of this game once the gameplay gets buffed out, could easily be one of those games I boot up each October because of how charming it is. Great job!